A series of interesting and unique encounters(we hope!) created for pathfinder 1e or pathfinder 2e. A majority of encounters require something other than straight combat. And if you want a normal encounter where you smack the enemy till you win, we've got the dungeon and monster generators for that too!

Introducing: Dungeon23

That's right, we're joining the bandwagon! Updating roughly twice a month, watch along as the mastermind behind the loot generator, duel program, and more builds his own extraplanar-themed megadungeon one room at a time. If you want something to give your party a test - and eventually access to a planar gateway - check it out! The first level is starting with the material plane, but as always there's more to come.

Encounter 1: Pixie Pranks

In our first encounter, your PCs are facing a different, fairly benign sort of threat. These pesky pixies are a nuisance more than a danger, and offer several ways to lead in to larger quests, though on its own it makes an interesting diversion from more standard adventurers.

This is suitable primarily for low-level parties.

Encounter 2: Tunnel Trouble

In our second encounter, face your PCs against a foe that will require more tactical thinking and advance planning than a standard "you find a bear in the woods" situation. It is suitable as a questboard entry, a random encounter, or even a potential resource for either them or their enemies.

This is suitable primarily for mid-low level parties, though it can be modified for higher levels.

Encounter 3: Defunct Distillery

In our third encounter, your PCs will find a relatively straightforward fight versus a more entertaining enemy. If your players are loath to roleplay, maybe getting their characters forcibly intoxicated will help them be more willing to be silly.

This is suitable for mid-level parties, and can be easily adjusted for higher levels.

Encounter 4: Sewer Salvage

In our fourth encounter, your PCs embark on a quest down into the sewers beneath whatever city they are currently spending time in to stop whatever is down there eating the kobold employees responsible for maintaining the system. With a few different options for adjusting the difficulty level and plot relevance, there's room for this to fit into most groups for a last-minute session.

This is suitable for low-level parties.

Encounter 5: Marsh Madness

In our fifth encounter, your PCs are led to combat a young black dragon who is harassing a nearby settlement. Largely a one-off quest, there are options for adjusting the difficulty, and a few different ways for your players to stumble upon the quest in the first place.

This is built for Pathfinder 2e, and is a moderate encounter for a level 7 party.

Encounter 6: Gecko Grove

In our sixth encounter, we introduce a skill challenge! Your PCs get the opportunity to learn about the Grippli community of gecko racers, and even compete themselves. This is fairly level-agnostic, though higher-level players will have a slight advantage and you may want to adjust some of the statistics based on your PC's abilities.

This is built for Pathfinder 2e.

Encounter 7: Heist Hijinks

In our seventh encounter, let your players indulge in their instinct to always steal things! They can case the joint, make plans to avoid detection, and hopefully abscond with some neat treasure - whatever kind they're looking for. This is designed for low-level characters, since certain degrees of magic could trivialize the encounter.

This is built for Pathfinder 2e.

Encounter 8: Barghest Birthday Bash

In our eighth encounter, it's time to throw a party! But not just any party; the PCs need to use their skills to put together the best birthday party possible for the barghest leading a local goblin tribe. Food, gifts, entertainment - the fate of the goblins (and the nearby village) rests in the capable hands of our heros.

This is built for Pathfinder 2e, and is designed for a level 2 or 3 party.

Encounter 9: Magic Maze

Have your heroes journey through a magically constructed maze to win the pirze!

This is built for Pathfinder 2e, and is designed for a level 2 or 3 party.

Encounter 10: Pub Crawl!

In our tenth encounter, the players are tasked to test out a newly established pub crawl challenge to ensure the difficulty is high enough. Are they up to the challenge?

This is built for Pathfinder 2e. It is suitable for any level party.

Encounter 11: Wizard Lizard

In our eleventh encounter, the party gets to put on their detective hats and solve a mystery! A drunk wizard accidentally turned his familiar into something... a little weird, and is way too hungover to figure out what went wrong.

This is built for Pathfinder 2e, and is designed for a level 1 or 2 party.

Encounter 12: Crushing Corridor

In our twelfth encounter, send your PCs racing to the finish of a mini-dungeon with a twist: a wall running behind them, ready to crush them into powder if they aren't fast enough at getting through.

This is built for Pathfinder 2e, and is designed for a level 5 party.

Encounter 13: Festive Facade

In our lucky thirteenth encounter, put your party's deductive skills to the test at a masquerade as they try to identify the guests to earn a grand prize - or just for the hell of it.

This is built for Pathfinder 2e, technically, but can be used for any level party.

Encounter 14: Airship Attack

In our fourteenth encounter, we set your party up with a half-broken airship to escape with! They must balance keeping it in the air with fighting off those trying to get it back from them - and what will they do after they succeed?

This is built for Pathinder 2e, and is designed for a level 1 or 2 party.

Encounter 15: Ydersius Yawning

In our fifteenth encounter, we bring you a trap/puzzle! A room full of statues to a snake god, and only the smartest/bravest will be able to tell which is the correct representation and move on to seek the treasure behind the next door.

This is built for Pathfinder 2e, and is easily adjustable for a party of any level.

Encounter 16: Cheeky Chase

In our sixteenth encounter, it's time for everyone's favorite chase sequence! A baseline setup with a pickpocket that can be ported into any game you like, with several different things for PCs to react to and obstacles for them to overcome while trying to get their stuff back.

This is built for Pathfinder 2e, and is adjustable for a party of any level.



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