Custom swashbuckler archetype - Chronoblade



Able to see things just before they happen, or sometimes able to peer deeper into the future with the aid of your harrow deck, the Chronoblade uses these advantages to effortlessly dodge attacks and strike where it will hurt the most.

A Chronoblade begins play with a Harrow deck. These cards may be thrown as a dart and are not destroyed when used. For the purposes of swashbuckler abilities these are considered one-handed piercing melee weapons.

Panache - Panache pool equal to your wisdom mod and your charisma mod(minimum 1). Unlike other swashbucklers a Chronoblade regains panache only from a critical hit.

Fortune telling - Spend 10 minutes reading the fortunes of a target to advise the best course of action. They gain 1d6 on a related check. Additionally you may cast one of the Fortune Telling Spells on the target or on their behalf as part of the ritual. The target receives no saving throw.

Fortune Telling Spells - At level 1 these include Timely Inspiration, Psychic Reading, or Focused Scrutiny.
At level three Augury and Status are added to the list of available spells. And a level 7 you may use Divination.
At level 15 you add foresight to your list. Your swashbuckler level is used as your caster level for the purposes of these abilities, and your harrow deck is considered the divine focus.
Only one target may be under the influence of a fortune telling at once. Using this ability costs a panache and may not be reduced.
This replaces Derring-Do, Kip up, Targeted Strike, and Swashbuckler’s edge.

At level 1 and at each additional level after, you gain 1 additional skill point to be placed in profession: fortune teller or equivalent skill. This replaces bleeding wound

At level one you gain the Harrowed feat.
This ability replaces dodging panache

Precognition - At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as a free action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level).
This replaces charmed life and menacing swordplay.

Premonition - At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). Additionally a Chronoblade adds this as a bonus to profession fortune teller or equivalent skills.
This ability replaces nimble.


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